
Chargo
Made for AI Browser Game Jam 4 — theme: CHARGE! The game is literally holding a charge.
AI disclosure: heavily AI-assisted, per the jam's spirit — code, sound effects and the 60-second music track are AI-generated. Visuals are code-drawn, no image generation. A human directed, playtested, and made every final call on feel.
The core prototype started just before the jam; the majority of what you're playing — the charge multiplier system, the explosions, both special enemy types, all audio, and this build — was made during the jam.
| Updated | 3 hours ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Bakko.GG |
| Genre | Action |
| Tags | 2D, ai-assisted, Arcade, Fast-Paced, High Score, one-button, Score Attack, Short |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





Comments
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Idk why I'm hooked, but I am proud of rank 1 (8721). would love if we can name the scores @bakko
rank 1 with 8721 is genuinely absurd, well played. names are live on the main arcade, play chargo at bakko.gg (or the bakko page here on itch), and the end screen puts your row on the board with a spot to type your name right there. once set you can keep it forever with a six-word code, no email no password. the jam build stays anon til rating ends to keep it fair. and heads up: boards close monday and the week's winner goes in the hall of fame permanently, that top spot is very takeable right now
I was hooked in from the beginning, this game is simple yet fun to play, and it’s fun to mess around with the mechanics. W
thanks mate! messing with the mechanics is the whole design, glad it clicked. big update just landed btw — the hunter got meaner, fireworks everywhere, and a legend so new players actually know what the dots do
This is a fun game, very quick to understand.
I got 3089!
top3 gg! update incoming today, even more fun, thanks for playing
update is great - this game is very nice and easy to pick up and play huge W
(i'm 2nd now with 3670)
The inertia of the orb after charging really makes this game fun and challenging.
thanks! the inertia took more tuning than anything else in the game, glad it reads as fun and not just slippery. what's your best so far?
I made it to 2600, which was 4th place I believe.